Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Gemeentehuis / Town Hall


Michiel van der Zanden, Gemeentehuis (Town Hall), 2011
(pigmented inkjet print on Ilford Smooth Fine Art Paper)

14,8 x 21 cm. signed edition: 50
€ 150, -
Commissioned by Vincent van Gogh House, Zundert


This work is for sale at € 150,-. The proceeds will benefit the Vincent van Gogh House Foundation. For more info and contact: info@michielvanderzanden.nl or vincent@vangoghhuis.com.

Van Gogh's birthplace

Riding my bike on a spring morning, I noticed this beautiful Neoclassical front of the Town Hall of Zundert. I immediately thought of an old postcard. Zundert is a small town near Breda and known for being Vincent van Gogh's place of birth.

The Town Hall was built between 1830 and 1840 and designed by the architect Pieter Huyser from Breda. It's located directly opposite Vincent van Gogh's birthplace. From his bedroom window, the young Vincent looked directly at the facade.

Building Blocks

When I was asked by the Van Gogh House (www.vangoghhuis.com) to make a multiple artwork, I decided to make an interpretation of this Town Hall by using toy (building) blocks. Blocks which Van Gogh may have played with in his youth: the type of classic toy which by definition has nostalgia in it: Research showed different variations and origins. One pioneer was educationalist Friedrich Froebel (1782-1852) and his construction sets ('baukasten') by which children could train their spatial aptitude. Later in the 19th century, with these first constructiuon sets as an example, Richter's Anker Steinbaukasten were produced.

3D

This print 'Town Hall' shows the building stone facade as a construction plan. The image is a 3D Computer Generated Image therefor I used Blender, by which highly realistic lighting and material expression can be achieved.
Later on, the model will also be made out of hard plastic.

Early Computer Graphics

Some very nice footage I found online, showing vintage animated computer graphics. More on VintageCG's YouTube channel.







sense and simplicity

made in Blender 2.49B, Yafaray 0.1.1 and Gimp

I made this 3D product visualisation of a Philips Videopac G7200 (1983). I liked the idea of presenting an outdated, once 'futuristic' system in a contemporary way, using present-day software.

Extra information about Philips Videopac G7200 here. And a nice Videopac fanpage over here.


Michiel van der Zanden @ Art Amsterdam 2011 pt. 2



Art Amsterdam was one great experience! Thanks to all my friends who helped out, everybody at HEDEN and those who dropped by!

View/read MORE

Stop Motion

New stop-motion video by Rymdreglage: Rymdreglage - Raise your little hand. Kind of a sequel to 8-bit trip.

A lot of the retro/8bit/Lego/pixelation/nostalgia is played out. But it won't get any better than this!

Note the bugged text and low res graphics in some parts.

(c) www.rymdreglage.se

Bamboo Keyboard


Saw this at the local V&D store. Cool, but ugly at the same time :)
Also see this post.

13 March, 2011 , , ,

Susy Oliveira

Have Everything And Die, 2009, c-prints on
archival card and foamcore, 39 x 24 x 16 inches

I came across Susy Oliveira's work at the Paper Cut exhibition at KOP last June (above picture). Just like Damiano Colacito's work (see May's post), Susy makes polygon-like threedimensional objects built from colorprinted paper.







More on www.susyoliveira.ca

Damiano Colacito

Cold Meal (power-up), 2006, wood, Scotchprint3M, 35 x 45 x h15 cm.

Health-bag, 2005, iron, wood, polystyrene, Scotchprint3M, 31 x 16 x h70 cm.


Found online. The recreation of game objects, put in real-life environments. By Damiano Colacito (IT).
More info here.

Still Life

The original: Michelangelo Merisi da Caravaggio (1571 - 1610)
Basket of Fruit (c. 1596) Oil on canvas 46 x 64 cm.

Found this one online. Etérea Studios is a Spanish graphic and animation studio working with 'CGI' (Computer Generated Images).

"In this work, I tried to take a classic artwork and interpret it using nothing but digital artistry. Here I present the result, 400 years after the great Carravagio made his original oil-painting."

Digital model (detail)

Wireframe, model (detail)

Wireframe total

Final render


Website Eterea Studios: www.etereaestudios.com
Just like LEGO, Etéria is inprired by Frank Loyd Wright, check their Fallingwater project here.

Physical texture mapping

Maarten Baas, Plastic Chair in Wood, 2008, varnished camphorwood

Supercool 'Plastic chair in wood' by Dutch designer Maarten Baas. Spotted at the exhibition 'Maarten Baas - Making Things Personal', Stedelijk Museum 's-Hertogenbosch (SM's).
This is what I would call 'physical texture mapping' (Texture mapping: "A two-dimensional image of a surface that is used to cover 3D objects." See pictures below). A chair wich you would normally link to hard white plastic, now in a traditionally handmade, woodcarved way.

wood texture (view 'seamless tiling' here)


till 24 may 2010: Making Things Personal - Maarten Baas
at Stedelijk Museum s-Hertogenbosch, NL
www.sm-s.nl

'Frietmolen' - 'Potatomill' - 'Kartoffel Mühle' - 'La cabana a frite'

Michiel van der Zanden, Frietmolen 2010, 15 numbered copies
Pigmented inkjet on Ilford Fine Art Paper
(paper size 21 x 29,7 cm, print size 10 x 14 cm.)


Inspired by Faller's HO 'Kartoffel Mühle' model, I modeled this thing digitally in Blender 3D. Soon available - numbered and signed by the artist - price on request :)



Magritte using DupliVerts

Golconde, 1953, 81 x 100 cm.

In line with the vision of Magritte's surrealism, this cool Blender 3D tutorial about DupliVerts (duplication of objects) by wiki.blender.org. You can find it here.

"In every vertex of the circle a man is placed."

"Changing the size of the circle in Edit mode."

"Positive Z axis is aligned to normal (weird, huh?)."

HO 1:87

Found online: The Thunderbolt 5119 Carnival Ride scale model by IHC....Crazy!!



Check the site of this guy, who built a complete amusement park with these models: www.rileyv.pwp.blueyonder.co.uk

19 December, 2009 ,

LEGO Architecture

Found this online..Great! Lego your kid can't touch!

This two sets are from the Lego Architecture Frank Lloyd Wright Collection:


Frank Loyd Wright - Guggenheim

Frank Loyd Wright - Fallingwater


-Lego website
-Wiki Frank Lloyd Wright

Display, 2009




Display, 2009, digital video, looped. 1:00 min., no sound

My new video, based on traditional landscape paintings. It also shows my painted-over farmhouse model.

Some while ago, I
was caught by a romantic landscape painting, which represented a watermill in a picturesque scenery...Because I had just started to work with the digital 3D creation program Blender 3D, I thought it would be a nice idea to re-create a traditional landscape painting: In a digital form, but with using painted parts.

I decided to realize a part of this idea by making a model, typical for the landscape were I'm from: Noord-Brabant. So for a starting point, I took an old “kortgevelboerderij” (farmhouse with a short front: characteristic for this part of The Netherlands). In Blender 3D, I made a simple digital model of it, inspired by traditional landscape paintings. On this model, I put textures, all cut out from pictures of different paintings. This process of 3D-modelling resulted in several ‘rendered’ images.
These images of the digital model were used as sketches, and translated into a real-life model in wood (Thx MU project-team!). The dimensions of it, are about 110 x 120 x 100 (h x l x w) in cm's.
The next step was to paint the model, first with universal primer, and then with acrylic paint plus a 'thickening' medium. Because I also wanted to scale up the brushstrokes, I spent at least 15 liters of this thick paint, applied with big brushes.

(See picture, and June 18th post: Hier & Daar exhibition, MU, Eindhoven and Kop Foundation, Breda).

Boerderij, 2009, 110 x 120 x 100 cm. Acrylic paint on wood/ MDF
@ MU, Eindhoven

The photos I made, of my finished, painted farmhouse, I put back on the original digital farmhouse model, in Blender 3D. The rest of the Romantic scenery was also built in Blender, by using different images of paintings I found online. By doing so, I completed my ‘painting’.

Blender 3D is also ideal for making animations and interactive applications. So I showed the different elements in the painting, as single objects. These objects are displayed in a rotating manner, as in a showroom, or on a (market-) stand: The objects slowly rotate 360 degrees, and turn the other way around, into their old position. The video is looped with the intention of being an film equivalent of a painting, which is always a still representation: There’s only one camera position, no start or end.
Also, there’s no sound in the video, the choice to do that, is a conscious one, I didn’t want to add too much ‘effect’ to it. The total silence is strong and present in its own way.

Michiel van der Zanden, 2009


CCTV (Closed-circuit television)


Painting update. Camera security at the Military Museum. (Also check February's post
).

CCTV, 2009, 40 x 50 cm. Oil, acrylic on canvas

Heroes (Military Museum), 2009, 165 x 120 cm. Oil, acrylic on canvas

Fantastic Damage


I visited the
Venice Biennial a couple of weeks ago. This piece by Michelangelo Pistoletto (great name!) was one of the first I saw there, and I was instantly impressed by the simplicity and effectiveness of it. Pistoletto uses the mirror, which is a traditional object and recurring theme in the history of art. The mirrors are brutally vandalised, with large holes and cracks in them, and splinters lying all around. Although presented in a quiet way, you could still feel the action.

Michelangelo Pistoletto, 'Twenty-two Less Two', 2009. Mirrors, wood, 22 pieces.

Preview 2



1. Boerderij model @ MU

More new stuff, for the Hier & Daar expo in Mu Eindhoven and KOP Breda.

I modeled a digital 3D model of a farmhouse in Blender (picture 2), based on different landscape paintings (especially the ones from Noord-Brabant). The textures I used in this model, are from my own MDF model (picture 1, 120 x 100 x 80 cm.). I think I used about 15 litres of paint for it.
Special thx to Jacki.


2. Farmhouse digital model, unfinished


3. Newspaper (Eindhovens Dagblad) article about the exhibition

'Hier & Daar'
20 artists and designers from Breda and Eindhoven show new work at Kop Foundation and MU.

MU Eindhoven, Stichting KOP Breda.


www.mu.nl
www.stichtingkop.nl


25 June – 23 August 2009 (1st opening: Friday 26 June, 2nd opening Saturday 25 July)


Studio Time

1.

2.

The study (image 2) is based on the Military Museum in Ca
ïro. I modeled it in Blender 3D software, using pictures I took visiting the museum in 2007.

3D modeling in Blender 2.48




Renders of my first homemade models made in Blender (work still in progress). The museum setting is based on the Military Museum in Caïro, Egypt.
In the near future, the renders will be used as sketches for my paintings.

17 December, 2008 , , , ,