Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

A Small Forest - Kunsthalle New - Chicago


Past 16th July, Kunsthalle New in Chicago presented the -one night only- exhibition 'A Small Forest', a presentation curated by Bea Fremderman and Nicholas O' Brien. It included the work of artists Michael Manning, Camilla Padgitt-Coles, Kate Steciw, and myself. The exhibition focused on "delicate landscapes developed and appropriated by artists that have been found and manipulated within the space of the screen..."

"The exhibition's premise is wonderfully illustrated by Michiel van der Zanden’s Painting LargeFlatMap100. This brings up issues of relationality, being, and, of course, aesthetics. At once a joke, a provocation and a mediation, van der Zanden’s piece explores spatiality and visual relations within a virtual world. Make sure to watch until the end and you’ll be rewarded with cacophony." Joel Kuennen - ArtSlant

For more information and images, check www.kunsthallenew.com (Exhibitions -> Past-> A Small Forest)






Physical glitch


Waiting for the drawbridge of the Erasmusbrug in Rotterdam, this situation made me think of computergame glitches... Bringing me back to the work of Robert Overweg.

Robert Overweg, The Facade, 2010 (Half-Life 2, PC)

More on glitches in this post.

GAME-CITY


17 September - 6 November 2011: Game-City, 's-Hertogenbosch, NL

Game-City is all about the interface between visual arts and computer games. The event is a co-production between bART, mobile platform for contemporary art and the Centre for Visual Arts (CBK) , 's-Hertogenbosch.

Game-City shows work of 10 different artists and game designers. In addition there are weekly activities that take place at various locations in the city.

More info on this in the near future!

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Angry Video Game Nerd - Episode 92

Previous post reminded me of this episode by online cult figure ANGRY VIDEO GAME NERD. This one's about game glitches (errors); a classic in my opinion.

Also check this post.
Angry Video Game Nerd's homepage

Stop Motion

New stop-motion video by Rymdreglage: Rymdreglage - Raise your little hand. Kind of a sequel to 8-bit trip.

A lot of the retro/8bit/Lego/pixelation/nostalgia is played out. But it won't get any better than this!

Note the bugged text and low res graphics in some parts.

(c) www.rymdreglage.se

PLATINE COLOGNE


From 16 till 19 August, two of my Machinima-like videos (Pwned Paintings # 1 and # 2), will be shown at PLATINE Festival, (Elektronische Kunst und alternatieve Spielvormen) Cologne, Germany.






Check www.platine-cologne.de

Susy Oliveira

Have Everything And Die, 2009, c-prints on
archival card and foamcore, 39 x 24 x 16 inches

I came across Susy Oliveira's work at the Paper Cut exhibition at KOP last June (above picture). Just like Damiano Colacito's work (see May's post), Susy makes polygon-like threedimensional objects built from colorprinted paper.







More on www.susyoliveira.ca

Damiano Colacito

Cold Meal (power-up), 2006, wood, Scotchprint3M, 35 x 45 x h15 cm.

Health-bag, 2005, iron, wood, polystyrene, Scotchprint3M, 31 x 16 x h70 cm.


Found online. The recreation of game objects, put in real-life environments. By Damiano Colacito (IT).
More info here.

Painting LargeFlatMap100 (The Sims 3) BETA

After days of struggling with The Sims 3™, Sims Create-A-World-Tool, S3PE Package Editor and various editing software, I managed to finish my first version of this video, 'Painting FlatMap100 (The Sims 3)'.

In a self-created empty world (using Create-A-World-Tool), I made a senior Sim paint the landscape. This landscape painting is a screenshot I captured within the same world. I replaced the original Sims 3 painting with my screenshot, using the S3PE modding editor.

Painting LargeFlatMap100 (The Sims 3), 2010, Digital Video, 4:41 min from Michiel van der Zanden on Vimeo.

Texture Maps @ NEST

12 February - 14 March:

'Texture Maps' at NEST, The Hague.
A group exhibition about the visual influence of the computergame on contemporary art.

Featuring: Eelco Brand, Robbie Cornelissen, Robert Overweg, Rafaël Rozendaal, Oscar Stegehuis and Michiel van der Zanden.

NEST
De Constant Rebequeplein 20b
2518 RA The Hague
NL

www.nestruimte.nl/texturemaps

www.michielvanderzanden.nl


Pac Mondrian


Found online: PAC MONDRIAN


"Pac-Mondrian closes the perceptual distance between fine art and video games by combining Piet Mondrian's Modernist masterpiece 'Broadway Boogie Woogie' with Toru Iwatani's classic video game Pac-Man. The two new Ms. Pac-Mondrian levels return the painting to the dance clubs that inspired it with music by contemporary techno musicians mapping the birth of electronic music in their home towns."

http://pbfb.ca/pac-mondrian/


Ingame

Dutch Golden Age


I noticed that a lot of sceneries in Empire Total War (PC-game, 2009), show similarities with 17th century seascape paintings.


Dutch Masters

Abraham Storck (Amsterdam, 1644 - 1708). "Het fregat Pieter en Paul op het IJ." 1698-1700

Empire Total War (PC-game, 2009)


Empire Total War gameplay. Dutch Provinces vs France

CCTV (Closed-circuit television)


Painting update. Camera security at the Military Museum. (Also check February's post
).

CCTV, 2009, 40 x 50 cm. Oil, acrylic on canvas

Heroes (Military Museum), 2009, 165 x 120 cm. Oil, acrylic on canvas

Fantastic Damage


I visited the
Venice Biennial a couple of weeks ago. This piece by Michelangelo Pistoletto (great name!) was one of the first I saw there, and I was instantly impressed by the simplicity and effectiveness of it. Pistoletto uses the mirror, which is a traditional object and recurring theme in the history of art. The mirrors are brutally vandalised, with large holes and cracks in them, and splinters lying all around. Although presented in a quiet way, you could still feel the action.

Michelangelo Pistoletto, 'Twenty-two Less Two', 2009. Mirrors, wood, 22 pieces.

Bugs & Glitches



Sometimes, when playing a game, you come across bizarre situations. Programming errors, that weren't intended to happen, messing up the game's graphics, physics, or A.I. These errors are called bugs, or glitches. A bug is more like a typical error, like random freezing, or crashes. A glitch is an aspect in-game, that creates unintended gameplay and strange behaviour. This allows you to experience a game in a way, the developers didn't want you to, which can result in very funny situations. Some good examples I found online:


Mercenaries 2, 2008. "...Heeyy..."


Far Cry 2, 2008


Pro Evolution Soccer, 2009

Paint by Nintendo DS


Paint by DS trailer


Short Japanese trailer

I came across this game last week: Paint by DS. In this Nintendo DS game you can re-create paintings by Van Gogh, Hokusai or Cezanne. You use the stylus as an brush or pencil, and then you fill-in your masterpiece. Not really artistic, but more like Painting by Numbers (Iedereen kan schilderen)...Great!

Also check this link. It's a very funny videoreview (by SDZer0) about 1991's Sega Megadrive game Art Alive, which is even crappier.

21 April, 2009 , , , ,

NEXUS TV




Nexus TV about the Unintended Uses show (12 February - 6 March 2009) at Nexus/ Foundation for today's art, Philadelphia. I participated with my video Pwned Paintings # 2 .

The Evoluon




1969 Evoluon promofilm

I grew up near the city of Eindhoven, in the south of The Netherlands. It’s one of the bigger Dutch cities, and much of the it’s growth is due to electronics company Philips and Daf trucks.

Philips used to have their own science museum called Evoluon. Back in the 80’s, this was the ultimate school trip. The building was like an UFO /flying saucer which had landed in the city.
The Evoluon as a museum closed down in ’89. But I like this idea of outdated futuristic technology (I love retro stuff). And the Evoluon brings back memories. Also the Evoluon being a museum gives it something extra. So, right now I’m modeling some new stuff based on the Evoluon, in Blender 3D.

I found this pics and video’s online, also check http://en.wikipedia.org/wiki/Evoluon and http://www.dse.nl/~evoluon

Virtual Tourism

2. Screenshot taken from the 2002 PC game "Mafia"


1. Newspaper photo, Kunsthistorisches Museum, Vienna


What I've discovered:

While reading the newspaper I recognized the scenery in this photo. But what I rembered was not visiting the Kunsthistorisches Museum in Vienna, Austria (image 1). What I remembered was playing the 2002 PC game "Mafia" (image 2)!


3D modeling in Blender 2.48




Renders of my first homemade models made in Blender (work still in progress). The museum setting is based on the Military Museum in Caïro, Egypt.
In the near future, the renders will be used as sketches for my paintings.

17 December, 2008 , , , ,